This campaign covers a heist of antique weapons into Khazad-dum. The year is TA1640, the dwarves are digging too deep, but they don't know what's coming their way yet. Khazad-dum is still a prosperous place to be living: kind of like the social net of Sweden, the gold of Switzerland, and a sprinkle of demons of old lying in wait.

Locks, pucks, and a few smoking tunnels

bongotastic mhubley vonLentulus